

Feel free to delete the other character defaults there. THEN from there in that same Database go to Systems and change "Starting Party" by right click, and pick the name of the actor of your customize character to play as them.

The 8 character sets are 3 columns wide, 4 rows tall, with each row corresponding to a direction (Down, Right, Left, Up). Basically, a spritesheet is divided up in to 8 character sets. It is also possible to use the '' and '' special characters together. All you have to do is look through them and find your sprite then you can program your eventing with that sprite.Įdit: If I read you wrong and you don't want to use that sprite for your event and actually want to use it as USER go to Database > Actors "change maximum of actors" (assuming you don't want to delete the default actors) click the spaded image box for character, find your customized and hit confirm. This is primarily used for objects found in the map such as doors and treasure chests. You should see all the character images there along with your customized generator sprite you made in MV. To through a character down on the map go to "edit mode" where you see the grid then right click "new" which props open an event editor then click on "image" (this should be a white & gray spaded box in the lower left corner near priority, frequency, speed etc.). They should already be there in your MV files unless you made actual customized character sheets using Photoshop/Gimp/et.
